Lead the ECOPATH Gamebook
This facilitation guide to the ECOPATH Gamebook provides an overview and practical guidance on how to run the Gamebook effectively.
The facilitation guide is divided into three parts:
Before you begin
Leading the Gamebook
Adapting the Gamebook
In these three parts you will find everything you need to deliver ECOPATH with confidence. This includes background on the ECOPATH project and the story behind the Gamebook, the Gamebook's methodology and your role as facilitator, step-by-step guidance for each facilitated exercise, and an overview of the self-paced learning that participants complete online via Moodle or the ECOPATH app.
The guide also covers what to consider if you want to adapt the Gamebook for different situations or contexts (for example, if you only want to focus on ESG reporting). This section gives clear guidance on what can be adapted and what should be left unchanged, as well as the consequences that any adaptations have for assessments and certification.
The guide ends with a curated list of additional resources to deepen your knowledge of ESG reporting and circular economy, and to strengthen your ability to support participants throughout the programme.
Part I - Before you Begin
Part II - Leading the Gamebook
Part III - Adapting the Gamebook
Under the Creative Commons you are free to distribute, remix, adapt, and build upon the eCOPATH Gamebook material in any medium or format for noncommercial purposes only if attribution is given to the creator. If you remix, adapt, or build upon the material, you must license the modified material under the same or a compatible license.
Project: 2024-1-SE01-KA220-ADU-000244589
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.